FlightGear started as an online proposal in 1996 by David Murr. He proposed a new flight simulator developed by volunteers over the Internet as alternative to proprietary, available simulators like the Microsoft Flight Simulator. The flight simulator was created using custom 3D graphics code. Development of an OpenGL based version was spearheaded by Curtis Olson starting in 1997. FlightGear incorporated other open-source resources, including the LaRCsim flight model from NASA, and freely available elevation data. The first working binaries using OpenGL came out in 1997.
Enthusiastic development of newer versions for several years resulted in progressively more stable and advanced versions. By 2001, the team was releasing new beta versions regularly. Later in the decade, the rate of final public releases slowed, but had larger amounts of content. By 2005, the maturity of software led to more widespread reviews, and increased popularity. 2007 marked a formal transition out of beta development with the release of version 1.0.0. In 2008, version 1.9.0 of FlightGear included a major change from PLIB to OpenSceneGraph, widely expanding FlightGear's graphical capabilities and among others adding multi-screen support. Several more versions with major improvements were released through the years.
In June 2014 Honda lawyers issued a takedown request in which they claimed that the use of the HondaJet model in the simulator infringes upon the Honda's trademarks; subsequently HondaJet became the first model removed from the simulator due to legal reasons.
SCREENSHOT:
Tidak ada komentar:
Posting Komentar